Monthly Archives: May 2013

Dreaming with the Marketing People – Prince of Persia: Forgotten Sands

Last month there was an interview on Eurogamer with Ubisoft PR about their gameplay changes to the latest iteration of Splinter Cell. The argument presented there positioned that Splinter Cell could sell a lot better, and the high brass of … Continue reading

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Dakka Dakka and Tactical Arcade – Dawn of War II

I’ve been watching Star Trek: DS9 lately.  It’s such an interesting piece of Science Fiction, because it centers around an idea of peaceful coexistence – it’s all about inclusion and discussion – looking into the future with hope and understanding. … Continue reading

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Of Anti-Puzzles and Campy-Acting – Zork: Grand Inquisitor

>_look at the game You see Zork: Grand Inquisitor. The last in the long and varied line of Zork games. They started out as text adventures in the olden times of ancient technology, then grown, spun-off and transformed into a … Continue reading

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Cover Taken, Robots Shot, Potential Wasted – Binary Domain

Blast the screws off the robots and relocate their metallic heads into the walls – that’s the bread and butter of Binary Domain. In the world of this third-person cover shooter, you are a gun-wielding executioner gloriously plowing through robotic … Continue reading

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