Tag Archives: game design

The Disappointment of The First Witcher and Looking Forward to the Third.

The news of the third Witcher game called Wild Hunt have been spreading throughout the web yesterday. The most interesting part of the announcement was that the game will have a fully open world, attempting to fuse a tight spectacular … Continue reading

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Leisurely Design of the First Larry (in the Land of Lounge Lizards)

The adventure games of today are streamlined to the max – with one mouse click you can do anything. You can’t make any mistake, you can rarely (if ever) die, and you don’t have to hurry. The only requirement is … Continue reading

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